Small Worldbuilding
Electorate of Lorrik
The Electorate of Lorrik is a federal subject on the planet of Minilisk, which is mostly a barren wasteland. Lorrik is the largest Electorate on the planet, both in size and population. Its government is made up of one top "Elector," who is voted upon by Congress. There is one member of Congress for each Congressional District. Lorrik's liege is a nation called "The Federal Institution." On the grand stage of the Institution, Lorrik has no real power. Although its vote counts in Federal elections and bill-passing, it doesn't really matter because there are 5,382 other Electorates, with 82% of them having equal or more voting power:
The situation shown on the map illustrates the political situation of the Electorate after the passing of Bill 921-A, which, among other things, gave several dictatorial executive powers to the President of the Institution. Corrupt leaders in thousands of Electorates, including Lorrik, voted to pass this bill, and populaces across the Institution erupted in protest. Over the course of a few days, these protests turn into revolts. In the case of Lorrik, a new political faction emerged calling themselves "Repealists," and they took to occupying large portions of the Lorrik Capital City (27th Congressional District); a small alliance of Repealist congressional districts emerged in the North-East; the 19th Congressional District executed a lot of its Repealist protesters and isolated its border; the City of Mogherk got completely seized by a right-wing nationalist who declared himself "Emperor of Lorrik"; a large mafia group in the capital declared independence as the "Istilik District"; a large army of Heorloanian Separatists formed in the south-west and took over a lot of land; and a small Federal militia showed up in the capital in order to quell the protests.
The Federal Institution
The Federal Institution is a multi-planet empire. Its political workings are described on the left. Not every planet is shown--only the planets with living populations of people are shown and named. There are many millions of barren, uninhabitable, undiscovered, militarized, and resource-heavy planetary systems under the Institution's jurisdiction.
The green systems are the ones whose majority of electors voted against Bill 921-A.
This map is set at the same time as the other map.
The Federal Institution covers 35 habitable solar systems. Each planet has several electorates based on its population. Each Electorate is allowed only one Elector, and the Institution doesn't govern the means of picking. Most Electorates opt for a democratically elected Elector, many opt for a bloodline of Electors, and some have a wide variety of other systems.
Bills are created by the Electors of a single planet. Once a bill is voted on in majority by the Electors of said planet, it is put to vote on a federal scale. The Electors submit their vote within the span of 20 days after a bill's introduction. If the Electors fail to meet the deadline, their vote is then counted as void. The votes are tallied. If under 25% of Electors vote to pass the bill, it is discarded until brought up again; if 25% to 50% of Electors vote to pass the bill, it is put on a queue for future revoting; if 50% to 75%, the bill is immediately put back to a vote (and higher population planets receive higher voting power); if over 75%, the bill is passed.
1,962 Electorates on Janika
785 Electorates on Sivil
543 Electorates on Loyid
342 Electorates on Klojenint-Herion
210 Electorates on Philianna
Only 3 Electorates on Minilisk, counting Lorrik
And an average of 53 Electorates for the rest of the planets
Chaxfaria
(Just a World)
Chaxfaria is a large, underdeveloped, and unstable world. With many nations still being independent city-states and tribal chiefdoms, power has barely been secured anywhere. The few nations that have made a name for themselves are constantly tearing each other apart in attempt to consolidate their power.
The Galian Empire is an expansionist imperial authority with not much in its way to complete regional domination. It looked prepared to expand even more until the assassination of Emperor Hypor by an Uykoyan mercenary. Then, the Galian Empire had completely secluded itself from any outside threats. It built the Saciq Forts in the east and the Qogoc Forts in the north, being the perfect prevention for any regional conflicts. Not long after finishing these forts, the Galian Empire declared war on Ujkoy. The Galian-Ujkoyan conflicts would last for hundreds of years, on and off, without any peace in sight.
The Ujkoyan Confederation is a union-state between all of the culturally indistinguishable cities north of the Olvyiian Mountains. The two largest cities are Ujkoy and Ivpople. It became the dominant naval powerhouse of the world, having to rely mostly on naval trading since its creation. The dry deserts to the south and the hot plains to the north only added to its need to trade with outside nations. It stayed generally peaceful until the Galians declared war. It was able to easily defend itself at sea, but if the Galians managed even one good naval invasion, the Ujkoyans would have to rely entirely on hired mercenaries to fight for them. The war had also greatly affected their trade-empire, with the Galians constantly attempting naval blockades against the Ujkoyans. The safest area for Ujkoyan trading vessels was across the coast of Eyvippolis, leading to the rise in power of Eyvippolis. The Ujkoyan Confederation was also responsible for the popularization of the Mercantile Language used across the entire world.
The Kingdom of Opmapoly is a geographically isolated nation. It is almost completely enshrouded in the Olvyiian Mountains and frozen southern seas. The two small strips of land it can go through have been entirely blocked off by the Fortresses of Haen and Rituz. Opmapoly may not have a huge international standing, but it was able to consolidate a lot of power in the little amount of land it had.
Eyvippolis SSR is a communist city-state with immense economic power. From humble origins as a small trading post to a remarkably rich nation, Eyvippolis had always kept good relations with its neighbors. It had always kept a policy of complete diplomatic neutrality unless its own independence was threatened. This is why many (especially during the Galian-Ujkoyan Wars) turn to them as a middle-ground for trading and diplomacy.
The Haenish are a large ethnic group spanning across the Haenish Forest and its surrounding plains. Opmapoly (and the world as a whole) see the Haenish as an unadvanced, nomadic, and barbaric group of people who will do whatever as long as they get paid, but this isn’t necessarily the case. The Haenish have several outposts and cities (the largest being Ejmisnk) that each have their own unique style of government. The Haenish also won several conflicts against Opmapoly, which lead to the creation of the Fortress of Haen.
The Inegrad Duchy is the most advanced city in the east. It always kept an aggressively defensive foreign policy. It’s also a go-to tourist destination for a lot of the western countries.
Most of the other eastern nations and cities are small chiefdoms and nomadic peoples. Some of the more considerably advanced of the mix are Aaguzgrad, Ryzori, and Obdaq.